카메라 컴포넌트를 추가해서 , CameraBoom 에 붙였다.
// Create a Foolow Camera
FollowCamera = CreateDefaultSubobject<UCameraComponent>(TEXT("FollowCamera"));
// Attach camera to end of
FollowCamera->SetupAttachment(CameraBoom, USpringArmComponent::SocketName);
// Camera doesn't rotate relative to arm
FollowCamera->bUsePawnControlRotation = false;