void AShooterCharacter::BeginPlay()
{
Super::BeginPlay();
UE_LOG(LogTemp, Warning, TEXT("BeginPlay() Called!"));
int myInt{ 42 };
UE_LOG(LogTemp, Warning, TEXT("int myInt : %d"), myInt);
float myFloat{ 3.14159f };
UE_LOG(LogTemp, Warning, TEXT("float myFloat : %f"), myFloat);
double myDouble{ 0.000756 };
UE_LOG(LogTemp, Warning, TEXT("double myDouble : %lf"), myDouble);
char myChar{ 'J' };
UE_LOG(LogTemp, Warning, TEXT("char myChar : %c"), myChar);
wchar_t widechar{ L'J' };
UE_LOG(LogTemp, Warning, TEXT("wchar_t widechar : %lc"), myFloat);
bool myBool{ true };
UE_LOG(LogTemp, Warning, TEXT("bool myBool : %d"), myBool);
UE_LOG(LogTemp, Warning, TEXT("int : %d , float : %f , bool : %d"), myInt,myFloat,myBool);
}
여러 자료형에 대한 UE_LOG 를 출력했다.