여러가지 자료형에 대한 UE_LOG 출력하기

void AShooterCharacter::BeginPlay()
{
	Super::BeginPlay();
	
	UE_LOG(LogTemp, Warning, TEXT("BeginPlay() Called!"));

	int myInt{ 42 };

	UE_LOG(LogTemp, Warning, TEXT("int myInt : %d"), myInt);

	float myFloat{ 3.14159f };
	UE_LOG(LogTemp, Warning, TEXT("float myFloat : %f"), myFloat);

	double myDouble{ 0.000756 };
	UE_LOG(LogTemp, Warning, TEXT("double myDouble : %lf"), myDouble);

	char myChar{ 'J' };
	UE_LOG(LogTemp, Warning, TEXT("char myChar : %c"), myChar);

	wchar_t widechar{ L'J' };
	UE_LOG(LogTemp, Warning, TEXT("wchar_t widechar : %lc"), myFloat);

	bool myBool{ true };
	UE_LOG(LogTemp, Warning, TEXT("bool myBool : %d"), myBool);

	UE_LOG(LogTemp, Warning, TEXT("int : %d , float : %f , bool : %d"), myInt,myFloat,myBool);

}

여러 자료형에 대한 UE_LOG 를 출력했다.